Algorithms Equation Solving suggest change

Non-Linear Equation

An equation of the type f(x)=0 is either algebraic or transcendental. These types of equations can be solved by using two types of methods-

  1. Direct Method: This method gives the exact value of all the roots directly in a finite number of steps.
  2. Indirect or Iterative Method: Iterative methods are best suited for computer programs to solve an equation. It is based on the concept of successive approximation. In Iterative Method there are two ways to solve an equation-

Implementation in C-

/// Here define different functions to work with
#define f(x) ( ((x)*(x)*(x)) - (x) - 2 )
#define f2(x) ( (3*(x)*(x)) - 1 )
#define g(x) ( cbrt( (x) + 2 ) )

/**
* Takes two initial values and shortens the distance by both side.
**/
double BisectionMethod(){
    double root=0;

    double a=1, b=2;
    double c=0;

    int loopCounter=0;
    if(f(a)*f(b) < 0){
        while(1){
            loopCounter++;
            c=(a+b)/2;

            if(f(c)<0.00001 && f(c)>-0.00001){
                root=c;
                break;
            }

            if((f(a))*(f(c)) < 0){
                b=c;
            }else{
                a=c;
            }

        }
    }
    printf("It took %d loops.\n", loopCounter);

    return root;
}

/**
* Takes two initial values and shortens the distance by single side.
**/
double FalsePosition(){
    double root=0;

    double a=1, b=2;
    double c=0;

    int loopCounter=0;
    if(f(a)*f(b) < 0){
        while(1){
            loopCounter++;

            c=(a*f(b) - b*f(a)) / (f(b) - f(a));

            /*/printf("%lf\t %lf \n", c, f(c));/**////test
            if(f(c)<0.00001 && f(c)>-0.00001){
                root=c;
                break;
            }

            if((f(a))*(f(c)) < 0){
                b=c;
            }else{
                a=c;
            }
        }
    }
    printf("It took %d loops.\n", loopCounter);

    return root;
}

/**
* Uses one initial value and gradually takes that value near to the real one.
**/
double NewtonRaphson(){
    double root=0;

    double x1=1;
    double x2=0;

    int loopCounter=0;
    while(1){
        loopCounter++;

        x2 = x1 - (f(x1)/f2(x1));
        /*/printf("%lf \t %lf \n", x2, f(x2));/**////test

        if(f(x2)<0.00001 && f(x2)>-0.00001){
            root=x2;
            break;
        }

        x1=x2;
    }
    printf("It took %d loops.\n", loopCounter);

    return root;
}

/**
* Uses one initial value and gradually takes that value near to the real one.
**/
double FixedPoint(){
    double root=0;
    double x=1;

    int loopCounter=0;
    while(1){
        loopCounter++;

        if( (x-g(x)) <0.00001 && (x-g(x)) >-0.00001){
            root = x;
            break;
        }

        /*/printf("%lf \t %lf \n", g(x), x-(g(x)));/**////test

        x=g(x);
    }
    printf("It took %d loops.\n", loopCounter);

    return root;
}

/**
* uses two initial values & both value approaches to the root.
**/
double Secant(){
    double root=0;

    double x0=1;
    double x1=2;
    double x2=0;

    int loopCounter=0;
    while(1){
        loopCounter++;

        /*/printf("%lf \t %lf \t %lf \n", x0, x1, f(x1));/**////test

        if(f(x1)<0.00001 && f(x1)>-0.00001){
            root=x1;
            break;
        }

        x2 = ((x0*f(x1))-(x1*f(x0))) / (f(x1)-f(x0));

        x0=x1;
        x1=x2;
    }
    printf("It took %d loops.\n", loopCounter);

    return root;
}

int main(){
    double root;

    root = BisectionMethod();
    printf("Using Bisection Method the root is: %lf \n\n", root);
    
    root = FalsePosition();
    printf("Using False Position Method the root is: %lf \n\n", root);
    
    root = NewtonRaphson();
    printf("Using Newton-Raphson Method the root is: %lf \n\n", root);
    
    root = FixedPoint();
    printf("Using Fixed Point Method the root is: %lf \n\n", root);
    
    root = Secant();
    printf("Using Secant Method the root is: %lf \n\n", root);

    return 0;
}

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