Glide

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Versions

[{“Name”:“3.0.x”,“GroupName”:null},{“Name”:“3.1.x”,“GroupName”:null},{“Name”:“3.2.x”,“GroupName”:null},{“Name”:“4.0”,“GroupName”:null},{“Name”:“4.0.3”,“GroupName”:null},{“Name”:“4.1”,“GroupName”:null},{“Name”:“4.2”,“GroupName”:null},{“Name”:“4.3”,“GroupName”:null},{“Name”:“4.4”,“GroupName”:null},{“Name”:“4.4W”,“GroupName”:null},{“Name”:“5.0”,“GroupName”:null},{“Name”:“5.1”,“GroupName”:null},{“Name”:“6.0”,“GroupName”:null},{“Name”:“7.0”,“GroupName”:null},{“Name”:“7.1”,“GroupName”:null}]

Introduction

**** WARNING This documentation is unmaintained and frequently inaccurate ****

Glide’s official documentation is a much better source:

For Glide v4, see http://bumptech.github.io/glide/. For Glide v3, see https://github.com/bumptech/glide/wiki.

Remarks

Glide is a fast and efficient open source media management and image loading framework for Android that wraps media decoding, memory and disk caching, and resource pooling into a simple and easy to use interface.

Glide supports fetching, decoding, and displaying video stills, images, and animated GIFs. Glide includes a flexible API that allows developers to plug in to almost any network stack.

By default Glide uses a custom HttpUrlConnection based stack, but also includes utility libraries plug in to Google’s Volley project or Square’s OkHttp library instead.

Glide’s primary focus is on making scrolling any kind of a list of images as smooth and fast as possible, but Glide is also effective for almost any case where you need to fetch, resize, and display a remote image.

Source code and further documentation is available on GitHub: https://github.com/bumptech/glide

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