Essential Android Supporting different screen resolutions edit forum

Supporting Screens With Different Resolutions Sizes

Remarks

Terms and concepts

Screen size

Actual physical size, measured as the screen’s diagonal. For simplicity, Android groups all actual screen sizes into four generalized sizes: small, normal, large, and extra-large.

Screen density

The quantity of pixels within a physical area of the screen; usually referred to as dpi (dots per inch). For example, a “low” density screen has fewer pixels within a given physical area, compared to a “normal” or “high” density screen. For simplicity, Android groups all actual screen densities into six generalized densities: low, medium, high, extra-high, extra-extra-high, and extra-extra-extra-high.

Orientation

The orientation of the screen from the user’s point of view. This is either landscape or portrait, meaning that the screen’s aspect ratio is either wide or tall, respectively. Be aware that not only do different devices operate in different orientations by default, but the orientation can change at runtime when the user rotates the device. Resolution The total number of physical pixels on a screen. When adding support for multiple screens, applications do not work directly with resolution; applications should be concerned only with screen size and density, as specified by the generalized size and density groups. > Density-independent pixel (dp) A virtual pixel unit that you should > use when defining UI layout, to express layout dimensions or position > in a density-independent way. The density-independent pixel is > equivalent to one physical pixel on a 160 dpi screen, which is the > baseline density assumed by the system for a “medium” density screen. > At runtime, the system transparently handles any scaling of the dp > units, as necessary, based on the actual density of the screen in use. > The conversion of dp units to screen pixels is simple: px = dp * (dpi > / 160). For example, on a 240 dpi screen, 1 dp equals 1.5 physical > pixels. You should always use dp units when defining your > application’s UI, to ensure proper display of your UI on screens with > different densities.

—## Units

px

Pixels - corresponds to actual pixels on the screen.

in

Inches - based on the physical size of the screen. 1 Inch = 2.54 centimeters

mm

Millimeters - based on the physical size of the screen.

pt

Points - 1/72 of an inch based on the physical size of the screen.

dp or dip

Density-independent Pixels - an abstract unit that is based on the physical density of the screen. These units are relative to a 160 dpi screen, so one dp is one pixel on a 160 dpi screen. The ratio of dp-to-pixel will change with the screen density, but not necessarily in direct proportion. Note: The compiler accepts both “dip” and “dp”, though “dp” is more consistent with “sp”.

sp

Scale-independent Pixels - this is like the dp unit, but it is also scaled by the user’s font size preference. It is recommend you use this unit when specifying font sizes, so they will be adjusted for both the screen density and user’s preference. From Understanding Density Independence In Android:


| Unit | Description | Units Per Physical Inch | Density Independent | Same Physical Size On Every Screen | |———|————————————|———————––|———————|————————————| | px | Pixels | Varies | No | No | | in | Inches | 1 | Yes | Yes | | mm | Millimeters | 25.4 | Yes | Yes | | pt | Points | 72 | Yes | Yes | | dp | Density Independent Pixels | ~160 | Yes | No | | sp | Scale Independent Pixels | ~160 | Yes | No |

References:


Table Of Contents
35 Supporting different screen resolutions
39 ACRA
64 Menu
112 Loader
119 Xposed
132 Colors
135 Fresco
140 AdMob
147 Button
156 Vk SDK
170 XMPP
176 OpenCV
200 FileIO
203 Moshi
217 Paint
231 AIDL
241 JCodec
243 Okio
255 Looper
  ↑ ↓ to navigate     ↵ to select     Esc to close