Android Android Sound and Media suggest change

Play sounds via SoundPool

public class PlaySound extends Activity implements OnTouchListener {
    private SoundPool soundPool;
    private int soundID;
    boolean loaded = false;

    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.main);
            View view = findViewById(R.id.textView1);
            view.setOnTouchListener(this);
            // Set the hardware buttons to control the music
            this.setVolumeControlStream(AudioManager.STREAM_MUSIC);
            // Load the sound
            soundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
            soundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
                    @Override
                    public void onLoadComplete(SoundPool soundPool, int sampleId,
                                    int status) {
                            loaded = true;
                    }
            });
            soundID = soundPool.load(this, R.raw.sound1, 1);

    }

    @Override
    public boolean onTouch(View v, MotionEvent event) {
            if (event.getAction() == MotionEvent.ACTION_DOWN) {
                    // Getting the user sound settings
                    AudioManager audioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
                    float actualVolume = (float) audioManager
                                    .getStreamVolume(AudioManager.STREAM_MUSIC);
                    float maxVolume = (float) audioManager
                                    .getStreamMaxVolume(AudioManager.STREAM_MUSIC);
                    float volume = actualVolume / maxVolume;
                    // Is the sound loaded already?
                    if (loaded) {
                            soundPool.play(soundID, volume, volume, 1, 0, 1f);
                            Log.e("Test", "Played sound");
                    }
            }
            return false;
    }
}

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