Store image into SQLite
suggest changeSetting Up the database
public class DatabaseHelper extends SQLiteOpenHelper {
// Database Version
private static final int DATABASE_VERSION = 1;
// Database Name
private static final String DATABASE_NAME = "database_name";
// Table Names
private static final String DB_TABLE = "table_image";
// column names
private static final String KEY_NAME = "image_name";
private static final String KEY_IMAGE = "image_data";
// Table create statement
private static final String CREATE_TABLE_IMAGE = "CREATE TABLE " + DB_TABLE + "("+
KEY_NAME + " TEXT," +
KEY_IMAGE + " BLOB);";
public DatabaseHelper(Context context) {
super(context, DATABASE_NAME, null, DATABASE_VERSION);
}
@Override
public void onCreate(SQLiteDatabase db) {
// creating table
db.execSQL(CREATE_TABLE_IMAGE);
}
@Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
// on upgrade drop older tables
db.execSQL("DROP TABLE IF EXISTS " + DB_TABLE);
// create new table
onCreate(db);
}
}
Insert in the Database:
public void addEntry( String name, byte[] image) throws SQLiteException{
SQLiteDatabase database = this.getWritableDatabase();
ContentValues cv = new ContentValues();
cv.put(KEY_NAME, name);
cv.put(KEY_IMAGE, image);
database.insert( DB_TABLE, null, cv );
}
Retrieving data:
byte[] image = cursor.getBlob(1);
Note:
- Before inserting into database, you need to convert your Bitmap image into byte array first then apply it using database query.
- When retrieving from database, you certainly have a byte array of image, what you need to do is to convert byte array back to original image. So, you have to make use of BitmapFactory to decode.
Below is an Utility class which I hope could help you:
public class DbBitmapUtility {
// convert from bitmap to byte array
public static byte[] getBytes(Bitmap bitmap) {
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(CompressFormat.PNG, 0, stream);
return stream.toByteArray();
}
// convert from byte array to bitmap
public static Bitmap getImage(byte[] image) {
return BitmapFactory.decodeByteArray(image, 0, image.length);
}
}
Found a mistake? Have a question or improvement idea?
Let me know.
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