Destructor
suggest changeA destructor is a function without arguments that is called when a user-defined object is about to be destroyed. It is named after the type it destructs with a ~
prefix.
class C{
int* is;
string s;
public:
C()
: is( new int[10] ){
}
~C(){ // destructor definition
delete[] is;
}
};
class C_child : public C{
string s_ch;
public:
C_child(){}
~C_child(){} // child destructor
};
void f(){
C c1; // calls default constructor
C c2[2]; // calls default constructor for both elements
C* c3 = new C[2]; // calls default constructor for both array elements
C_child c_ch; // when destructed calls destructor of s_ch and of C base (and in turn s)
delete[] c3; // calls destructors on c3[0] and c3[1]
} // automatic variables are destroyed here -- i.e. c1, c2 and c_ch
Under most circumstances (i.e., a user provides no destructor, and there are no other disqualifying conditions), the compiler provides a default destructor implicitly:
class C{
int i;
string s;
};
void f(){
C* c1 = new C;
delete c1; // C has a destructor
}
class C{
int m;
private:
~C(){} // not public destructor!
};
class C_container{
C c;
};
void f(){
C_container* c_cont = new C_container;
delete c_cont; // Compile ERROR: C has no accessible destructor
}
In C++11, a developer can override this behavior by preventing the compiler from providing a default destructor.
class C{
int m;
public:
~C() = delete; // does NOT have implicit destructor
};
void f{
C c1;
} // Compile ERROR: C has no destructor
Furthermore, a developer may also be explicit about wanting the compiler to provide a default destructor.
class C{
int m;
public:
~C() = default; // saying explicitly it does have implicit/empty destructor
};
void f(){
C c1;
} // C has a destructor -- c1 properly destroyed
You can determine whether a type has a destructor (or is a primitive type) using std::is_destructible
from <type_traits>
:
class C1{ };
class C2{ public: ~C2() = delete };
class C3 : public C2{ };
using std::cout; using std::boolalpha; using std::endl;
using std::is_destructible;
cout << boolalpha << is_destructible<int>() << endl; // prints true
cout << boolalpha << is_destructible<C1>() << endl; // prints true
cout << boolalpha << is_destructible<C2>() << endl; // prints false
cout << boolalpha << is_destructible<C3>() << endl; // prints false
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