Resource Acquisition Is Initialization

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Resource Acquisition Is Initialization (RAII) is a common idiom in resource management. In the case of dynamic memory, it uses smart pointers to accomplish resource management. When using RAII, an acquired resource is immediately given ownership to a smart pointer or equivalent resource manager. The resource is only accessed through this manager, so the manager can keep track of various operations. For example, std::auto_ptr automatically frees its corresponding resource when it falls out of scope or is otherwise deleted.

#include <memory>
#include <iostream>
using namespace std;

int main() {
    {
        auto_ptr ap(new int(5)); // dynamic memory is the resource
        cout << *ap << endl; // prints 5
    } // auto_ptr is destroyed, its resource is automatically freed
}

std::auto_ptr‘s main problem is that it can’t copied without transferring ownership:

#include <memory>
#include <iostream>
using namespace std;

int main() {
    auto_ptr ap1(new int(5));
    cout << *ap1 << endl; // prints 5
    auto_ptr ap2(ap1); // copy ap2 from ap1; ownership now transfers to ap2
    cout << *ap2 << endl; // prints 5
    cout << ap1 == nullptr << endl; // prints 1; ap1 has lost ownership of resource
}

Because of these weird copy semantics, std::auto_ptr can’t be used in containers, among other things. The reason it does this is to prevent deleting memory twice: if there are two auto_ptrs with ownership of the same resource, they both try to free it when they’re destroyed. Freeing an already freed resource can generally cause problems, so it is important to prevent it. However, std::shared_ptr has a method to avoid this while not transferring ownership when copying:

#include <memory>
#include <iostream>
using namespace std;

int main() {
    shared_ptr sp2;
    {
        shared_ptr sp1(new int(5)); // give ownership to sp1
        cout << *sp1 << endl; // prints 5
        sp2 = sp1; // copy sp2 from sp1; both have ownership of resource
        cout << *sp1 << endl; // prints 5
        cout << *sp2 << endl; // prints 5
    } // sp1 goes out of scope and is destroyed; sp2 has sole ownership of resource
    cout << *sp2 << endl;        
} // sp2 goes out of scope; nothing has ownership, so resource is freed

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