Animate an image across the Canvas
suggest changeThis example loads and animates and image across the Canvas
Important Hint! Make sure you give your image time to fully load by using image.onload
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Annotated Code
<!doctype html>
<html>
<head>
<style>
body{ background-color:white; }
#canvas{border:1px solid red; }
</style>
<script>
window.onload=(function(){
// canvas related variables
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
// animation related variables
var minX=20; // Keep the image animating
var maxX=250; // between minX & maxX
var x=minX; // The current X-coordinate
var speedX=1; // The image will move at 1px per loop
var direction=1; // The image direction: 1==righward, -1==leftward
var y=20; // The Y-coordinate
// Load a new image
// IMPORTANT!!! You must give the image time to load by using img.onload!
var img=new Image();
img.onload=start;
img.src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/sun.png";
function start(){
// the image is fully loaded sostart animating
requestAnimationFrame(animate);
}
function animate(time){
// clear the canvas
ctx.clearRect(0,0,cw,ch);
// draw
ctx.drawImage(img,x,y);
// update
x += speedX * direction;
// keep "x" inside min & max
if(x<minX){ x=minX; direction*=-1; }
if(x>maxX){ x=maxX; direction*=-1; }
// request another loop of animation
requestAnimationFrame(animate);
}
}); // end $(function(){});
</script>
</head>
<body>
<canvas id="canvas" width=512 height=512></canvas>
</body>
</html>
Found a mistake? Have a question or improvement idea?
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