Timer frequency options

suggest change

Repeated Timer event

Swift

class ViewController: UIViewController {
 
    var timer = NSTimer()
    
    override func viewDidLoad() {
        NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector(self.timerMethod()), userInfo: nil, repeats: true)
    }

    func timerMethod() {
        print("Timer method called")
    }

    func endTimer() {
        timer.invalidate()
    }
}

Swift 3

class ViewController: UIViewController {
     
        var timer = Timer()
        
        override func viewDidLoad() {
            Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(self.timerMethod()), userInfo: nil, repeats: true)
        }
    
        func timerMethod() {
            print("Timer method called")
        }

        func endTimer() {
            timer.invalidate()
        }
    }

Must be invalidated manually if desired.

Swift

Non-repeated delayed Timer event

NSTimer.scheduledTimerWithTimeInterval(3.0, target: self, selector: Selector(self.timerMethod()), userInfo: nil, repeats: false)

Swift 3

Timer.scheduledTimer(timeInterval: 3.0, target: self, selector: #selector(self.timerMethod()), userInfo: nil, repeats: false)

Timer will be fired once, 3 seconds after time of execution. Will be invalidated automatically, once fired.

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