Image output

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An image can be created using image* functions, where \* is the file format.

They have this syntax in common:

bool image___(resource $im [, mixed $to [ other parameters]] )

Saving to a file

If you want to save the image to a file, you can pass the filename, or an opened file stream, as $to. If you pass a stream, you don’t need to close it, because GD will automatically close it.

For example, to save a PNG file:

imagepng($image, "/path/to/target/file.png");

$stream = fopen("phar://path/to/target.phar/file.png", "wb");
imagepng($image2, $stream);
// Don't fclose($stream)

When using fopen, make sure to use the b flag rather than the t flag, because the file is a binary output.

Do not try to pass fopen("php://temp", $f) or fopen("php://memory", $f) to it. Since the stream is closed by the function after the call, you will be unable to use it further, such as to retrieve its contents.

Output as an HTTP response

If you want to directly return this image as the response of the image (e.g. to create dynamic badges), you don’t need to pass anything (or pass null) as the second argument. However, in the HTTP response, you need to specify your content type:

header("Content-Type: $mimeType");

$mimeType is the MIME type of the format you are returning. Examples include image/png, image/gif and image/jpeg.

Writing into a variable

There are two ways to write into a variable.

Using OB (Output Buffering)

ob_start();
imagepng($image, null, $quality); // pass null to supposedly write to stdout
$binary = ob_get_clean();

Using stream wrappers

You may have many reasons that you don’t want to use output buffering. For example, you may already have OB on. Therefore, an alternative is needed.

Using the stream_wrapper_register function, a new stream wrapper can be registered. Hence, you can pass a stream to the image output function, and retrieve it later.

<?php

class GlobalStream{
        private $var;

        public function stream_open(string $path){
                $this->var =& $GLOBALS[parse_url($path)["host"]];
                return true;
        }

        public function stream_write(string $data){
                $this->var .= $data;
                return strlen($data);
        }
}

stream_wrapper_register("global", GlobalStream::class);

$image = imagecreatetruecolor(100, 100);
imagefill($image, 0, 0, imagecolorallocate($image, 0, 0, 0));

$stream = fopen("global://myImage", "");
imagepng($image, $stream);
echo base64_encode($myImage);

In this example, the GlobalStream class writes any input into the reference variable (i.e. indirectly write to the global variable of the given name). The global variable can later be retrieved directly.

There are some special things to note:

Example usage

In the <img> HTML tag, an image can be directly provided rather than using an external link:

echo '<img src="data:image/png;base64,' . base64_encode($binary) . '">';

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